Warning!: You need to have installed Fantastic Worlds for this
scenario to work!




		     -- OF CELTS AND IBERIANS --
                   Conquest of the Silver Country

			        by

                	   Jess Balsinde      
                       (spanish@apolyton.net)
      
		   (Version 1.0 - June 8, 2000)



"Of Celts and Iberians" is the eleventh installment of my series of
scenarios dedicated to Spain's history. You can find all of them at 
the Spanish Civilization II Site (http://spanish.apolyton.net).





BACKGROUND

Phoenicians and Greeks have long told the world stories about the
Iberian peninsula, a mysterious land of unimaginable wealth populated 
by proud Iberians and indomitable Celts. Until the III century BC, 
foreigners have come to the peninsula in peace. All this is about to 
change. Armies from Carthage and Rome have entered Iberia with an 
unmistakeable purpose. Will the brave Celts and Iberians be able to 
contain the imperialistic hunger of the most formidable war machines 
the world has known?


SOME MORE BACKROUND -- PRE-ROMAN TIMELINE OF HISPANIA

1200 BC	  Mythical origin of Tartessos
1100 BC	  Foundation of Gades by the Phoenicians
1000 BC	  Iron Age begins in the Iberian peninsula
 800 BC	  Celtic groups enter the peninsula, settling in the North and 
          Northwest (THESE ARE THE PINK AND GREY CIVS)
 653 BC   Ebusus (Ibiza) founded by the Phoenicians
 630 BC	  Argantonio king of Tartessos.
 630 BC	  Voyage of Colaios of Samos to Tartessos, described by Herodotus
 600 BC	  New Celtic migration to the central plateau 
          (THIS IS THE BLUE CIV. PROBABLY THE GREY CIV TOO)
 580 BC   Greeks from Phocaea found Emporion
 500 BC   Tartessos disappears. Emergence of the Turdetans 
          (THIS IS THE WHITE CIV). 
 480 BC   The Lady of Elche, jewel of Iberian art
 300 BC   Foundation of Numantia 
 250 BC   Emergence of Lacetanii and Laietanii (THIS IS THE GREEN CIV)
 237 BC   Hamilcar Barca disembarks in Gades to expand the Carthaginian
          empire
 226 BC   Ebro Treaty between Romans and Carthaginians
 225 BC	  Foundation of Carthago Nova
 219 BC	  Conquest of Saguntum by the Carthaginians. The Second Punic 
          War erupts
--THIS SCENARIO BEGINS
 197 BC	  Conquest of Gades by the Romans. Carthaginians expelled from
          Iberia
 155 BC   Lusitanian Wars begin. Viriathus elected chief of the Western
          Celtic tribes
 154 BC	  Celtiberian Wars begin
 133 BC   Destruction of Numantia. Celtiberians destroyed
  30 BC   Cantabrian Wars
  19 BC	  Caesar Augustus declares Iberia "officially" conquered.
--THIS SCENARIO ENDS
 
(Note: Almost 200 years were needed for Rome to conquer Hispania. Only
8 years were needed for the Romans to conquer Gaul).



INSTALLATION

This scenario will NOT work with Civ2 versions below 2.7.81, the one
provided by the Fantastic Worlds scenario disk. If you do not have it,
go get it! Make a new folder under the Scenarios folder. Call it
"SilverCo" and put all the files in it except those files with extension
.wav. Inside the "SilverCo" folder make a sub-folder called "Sound" and
place all the .wav files in it. Now just play. 

(The sounds for this scenario can be downloaded as a separate zip file
from the Spanish Civilization site).




DESIGNER'S NOTES, TIPS AND MISCELLANEOUS STUFF


This scenario may be considered as two in one. Why? Because depending
on the civ you choose, your strategies and goals have to be
necessarily different.

Recommended tribe .-

If you are of the warmonger-type player, pick the Romans or the
Carthaginians. Do not worry about anything else but conquering,
conquering and conquering. Sounds a bit boring, right? Well, maybe it
is if you play with the Carthaginians. That's why I RECOMMEND YOU to
pick the Romans. The scenario was actually written for them. I must
warn you that conquering Spain as the Romans is not going to be piece of
cake. Plan carefully your strategy and use wisely all the help you can 
get (that meaning the reinforcements coming via events).

Let me say this again: I do not recommend the Carthaginians. Probably 
they are playable too (I have not tested this thorughly) but their military
strength is enormous at the beginning of the scenario and thus conquering 
the silver country would be a walkover.


Tougher options .-

For fans of empire-building games I recommend you to try your hand with 
any of the other five tribes, which represent the best known/most 
charismatic tribes inhabiting Iberia before the arrival of the 
Carthaginians. Playing with any of the three Celtic tribes (i.e. 
"proper" Celts, Vaccaei or Celtiberians) should prove to be much easier
than if you pick any of the Iberian tribes ("proper" Iberians and 
Turdetans). This is because Turdetans and Iberians begin the scenario 
in a very critical position, under heavy attack from both Carthaginians
and Romans.

Let me remind you that if playing this type of game, the Romans are 
going to be controlled by the AI, which means that they are going to 
behave in a incredibly dumb manner. Ditto for the Carthaginians. For 
the purists this might result in a flagrant lack of historical 
consistency. If you are one of these, pretend that you are playing a 
regular Civ2 game but utilizing a modpack that keeps the whole game 
under an Iron Age atmosphere. 

"Of Celts and Iberians", the 11th chapter, is one of the most 
empire-building scenarios that I have written to date. But, hey, 
scoring is according to the objectives system! This means that the size
of your cities and happiness of your citizens does not count towards 
the final score. The important thing is to hold as many objective 
cities as you can. And this means that you have to build better units 
than your enemies. And this means that you have to do research, lots of
research... Fortunately, the tech paradigm is low (6/10), and you start
out with 10 cities sorrounded by very rich terrain... 


I will stop here. I want you to discover by yourself as much as 
possible. Remember however that this scenario is generally slow-moving,
which might initially bog you down a bit. If this happens, be patient;
in the long run this scenario may become (one of) the most
challenging you have faced so far. And remember that in the long run 
there is still time to change the road you're on.

Two last-minute tips. 1) You can switch governments once you 
discover the appropriate tech. 2) No wonders to be built. But the ones
already built never go obsolete (hint hint). They count as objectives. 
And they add tons of feel to the scenario, I think.

All objective cities are worth 1 point (those that house a WoW are 
worth 2 points). Said in other words, there are no 3-point objective 
cities. This is to allow this scenario to be converted to ToT version 
(Angelo, are you there?)



THE TRIBES

The most difficult part of this scenario was to choose which civs to
pick. Obviously, I needed to have Carthaginians and Romans in for sure. 
That left me with five open slots and no less than 30 Celtic and 
Iberian tribes. Five, if counting the Barbarians. Thus I had to lump a
lot of tribes together into one civ as follows:

Celts -- Northwestern Celtic tribes: Lusitani, Gallaeci, and
Asturians. Believe it or not, Celtic heritage in the territories 
occupied by those tribes (N. Portugal, Galicia and Asturias) is today 
as visible as can be in Ireland, Scotland or Brittany. For example, 
people inhabiting these territories play bagpipes just like the Scots 
or the Irish do. However their Celtic language is lost forever.

Celtiberians -- a confederation of Celtic tribes living in the Upper
Ebro Valley: Arevaci, Lusoni, Beli, and Titi. Despite their name, the
Celtiberians were not Iberians at all. The name derives from the fact
that these Celtic tribes were the closest to the Iberians and
therefore may have received much more influence from the Iberians than
the rest of the Celts. in adition, the region occupied by these tribes
was known by the ancient Greeks as "Celtic Iberia".

Vaccaei -- the Celts inhabiting the western part of the Central plateau
(what is today Len and Western Old Castile). This tribe posessed a
pretty unique identity among all Celtic tribes (they created the
so-called Verraco Culture --read more on this in the Civilopedia's WoW 
entries). I addition they occupied an extraordinarily rich chunk of 
land, both mineral and agriculture-wise.

All other Celtic tribes (i.e. Cantabrians, tribes in Western Pyrenees,
tribes occupying central and southern Portugal, and tribes occupying
what is today New Castile) were lumped together in the Barbarian civ. 
(I wish I had an open slot for the Carpetani). The Barskunes --ancestors
of the Basques; not of Celtic origin-- are also part of this tribe.

Iberians -- This civ includes all Iberian tribes along the Mediterranean
coast except the Turdetans. Unlike the Celtic tribes, the tribes of 
Iberian origin were very closely related, sharing many cultural and 
social patterns. Prominent among the Iberians were the Laietanni and
Lacetani, both in what is today Catalonia. That's why I chose Indibilus
as their leader and Atanagrum as their capital.

Turdetans --  The Iberians of Andalusia and part of Estremadura; the 
heirs of the mythical culture of Tartessos. Given their superior grade 
of development and social organization I decided to have this Iberian 
tribe to stand alone. They are pretty close to Carthaginian territory...

Finally, I also put some Iberian tribes under Barbarian flag; that was 
done primarily to create a buffer zone between Turdetans and Iberians. 
In a few cases, playability issues demanded it (e.g. Cancho Roano).




BUGS, BUMMERS AND OTHER INTERESTING THINGS

Only one historical figure in this scenario, the Lusitanian caudillo
Viriathus. The Death of Viriathus is precisely the title.gif that opens
this scenario. This is a painting by Jos de Madrazo (ca 1808) and can
be admired in the Museo del Prado of Madrid.

The background of pop-up boxes is the Dama de Elche, jewel of Iberian
art. If you visit Madrid, do not forget to pay a visit to her 
at the National Archaeological Museum.

Halfway into the scenario, a very Xena-esque pop up announces the
entry of Jabato and Taurus into scene. These guys are the heroes of a 
very famous collection of comic books that I literally devoured when I
was very, very young. The Jabato comic books introduced me to the Roman
world. In the series, Jabato and Taurus are Iberian warriors. I have 
included them in the scenario with fairly inflated stats to see if this
helps the Iberians to do something more than surviving. 

Iberia is a very mountainous place. This has traditionally been an
enormous obstacle for its development. Only until the advent of the
railroad this disadvantage could be overcome. Why do I put this here?
Lots of impassable mountains in Iberia at this time... if you pay close
attention, they can be easily spotted by a tiny black dot on top of 
the tile. Remember to secure the mountain passes by placing units of
your own at both sides of the mountain!

There is something called "Via de la Plata" (the Silver Trail), which
is the old Tartessian route used by the Southern Iberian tribes to 
commerce with the Celts. This Via was later very useful for the
Carthaginians and Romans to penetrate deep into Celtic territory. 
If you know where to look for it, good for you!



THANKYOUS

Most of the artwork appearing in this scenario was created by me, but
Erwan, Lawrence Pirela and Capt Nemo/Alex also made significant
contributions.

Special thanks to Stefan Hrtel, Alfredo Barriocanal, and Roberto "Beto"
Benedetti for comments and suggestions.

I am indebted to Rob Roy, Cam Hills, and Stefan Hrtel for the time 
they generously donated to playtest this scenario. If this scenario 
"escalates the popularity charts", all the merit will be entirely 
attributable to their extraordinarily fruitful comments and insight.


